On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections. Improved AI steal behavior and tuned the overall steal frequency/difficulty defenders should now only attempt steals when they are actually looking at the ball.
AI defenders will no longer closely guard bad shooters far from the hoop when not necessary. Fixed an issue with player swapping during rolling inbounds users will no longer be stuck controlling a player with the inability to switch players. This includes a fix for the pro-hop exploit where charges were not being called. Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. Players boxing out their opponent should no longer be called for Over the Back fouls. Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate. Users are no longer able to call a timeout when they are bobbling the ball. Also, improved defender reactions on such passes so that they are properly contested. Long range passes have been re-tuned to fix a gameplay exploit.
Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
Queuing a fake pass command when catching the ball will no longer result in a touch pass. Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles. Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot. Improvements have been made to the directional passing system with the end result being more accurate pass targeting. Queued pass/shot commands are now deleted when a fumbled catch occurs. Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations. This will reduce/eliminate baseline shots that just hit off the side of the backboard. Added high trajectory shots when the shot is taken along the baseline. Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration. The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails. Players will now branch to a contested shot animation when defenders are nearby. Addressed an exploit when using the Hopstep Dunk. Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots. Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots. Fixed a rare hang that would occur when intentionally fouling the inbounder. Improved Shot Stick shot release timing and consistency across offline and online games. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date. The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server. Long socks should no longer appear visually corrupted during gameplay. The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met. The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season. Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device. It addresses the My Player freeze issue that some of you have run into. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation.